Server-Side Saving
Tired of losing your save files for your favorite calculator games constantly? Well, with Star Trek Multiplayer you'll never have to worry. Whenever you disconnect from the game, your current savestate will be sent to the game server and deleted from your device. The next time you go to connect, you will be able to download it again.

Smart Task Distribution
As great as calculators are, they are not as powerful as computers. Bearing that in mind, any resource-intensive processes that CAN be moved off-calculator will be done on the server, leaving the calculators to do only what they have to: handling CALCnet frames, rendering the terrain, handling input.

Server-Controlled Entities
Despite this being a multiplayer game, I had in mind the occasional time when someone may be online alone. The server can spawn AI-controlled enemies, such as Borg cubes, for you to fight. The rate of spawn is inversely proportional to the number of players online.

Version Checking
Whenver you connect to the server, your game will silenty request the version string for the latest on-calc version, as well as the earliest supported version. If a later version is available than the version you are running, you will be informed of that and suggested to download it. However, you will still be able to connect and play, unless your version is below the earliest supported version.