Thank you for downloading Snakecaster. It was compiled using Axe Parser 0.5.3b. Enjoy!
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Use TI Connect or TiLP to download SNAK3D.8xp to your calculator. That's it! No other files are needed.
To play, you can run Asm(prgmSNAK3D from the home screen or start it from any popular shell supporting the Ion format, including Ion, MirageOS, and DoorsCS.
Some brief instructions are displayed when the program starts. It is not meant to be complete, only as a quick reminder; please continue reading for detailed descriptions of controls.
Press 2nd or ENTER to start the game, or press MODE or CLEAR to quit.
After a brief pause of about half a second (to prepare you for a new game or new level), the game begins. The main game screen is composed of three sections:
2D panel (top-left)
This area displays your game in a classic (albeit simplistic) Nibbles format. The moving segment is the snake. The flashing dots are the apples. Your goal, as always, is to consume as many apples as possible (by running over them) without crashing into a wall or into yourself. (Basically, just avoid anything that's solid black.)
Use the arrow keys to navigate the snake in the 2D panel.
3D panel (bottom)
This is the fun part. The large bottom panel displays the same game world as the 2D panel, but raycasted (first-person 3D from the perspective of the snake's head).
If you choose to use the 3D panel to play the game, you can use Y= to turn left and GRAPH to turn right. Note that this is different from the arrow keys in the 2D panel: when you press an arrow key, you move in that direction, but if you press Y= or GRAPH, you turn toward that direction.
Also note that the two panels show exactly the same game. If you change direction with the arrow keys, you'll also turn in the 3D panel; if you turn with Y= or GRAPH, you also change direction in the 2D panel.
Info panel (top right)
The top-right section of the screen displays the current level number and the number of points you have. In addition, it displays the bonus count, which (rounded down) is the number of points added to your score when you consume the next apple.
The bonus count starts at 10.0 and counts down as the snake moves. If you reach an apple after the bonus count reaches zero, no points are awarded.
Each time the snake consumes an apple, it grows in length. In the first level it grows by four segments, in the second it grows by six, in the third eight, and so on. When the snake gets long enough, the next level begins with a new pattern of walls. After eight levels, you win.
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