Thank you for downloading Simul. It was compiled using Axe Parser 0.5.3b. Enjoy!
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(Arrows font by Ron Fritz)
Use TI Connect or TiLP to download SIMUL.8xp to your calculator. That's it! No other files are needed.
To play, you can run Asm(prgmSIMUL from the home screen or start it from any popular shell supporting the Ion format, including Ion, MirageOS, and DoorsCS.
When you start the game, you're presented with a title and a simple menu. Press the left and right arrow keys to toggle between PLAY and HELP. It actually matter right now since I haven't put anything under the HELP section, but it looks good, I guess.
The next screen that appears is the game menu. Press left and right to toggle the game speed. (FAST may look decent at first, but trust me: by Stage II, you'll be wishing you'd stuck with a slower speed.) The number at the top of the screen is the current high score at that speed. Press 0 to clear.
Press the down key to begin.
Simul 2 is comprised of four stages. At the beginning of each stage (and when you restart a stage after failing a game), you're presented with a dark screen that tells you your current stage number and number of deaths. Press 2nd to continue.
Each stage is slightly slower than the previous one in all but FAST mode. They all require you to pass six sets of games to pass. Whenever you die in any game, your progress in the current stage is reset.
Stage I
This is the simplest stage. You switch randomly between six minigames (Pong, Falldown, Avalanche, Jump, Tunnel, and Obstacles, all detailed below under the appropriate section), playing each one for a few seconds before moving on to the next. Each game is confined to the normal arrow pad, with either up and down or left and right. Keep alive in six games in a row to go on to Stage II.
Stage II
Now we're getting to the fun part. You now play games in sets of two, with one game on the left half of the screen and one game on the right. The games do not interfere with one another.
The game on the right is controlled in the same manner as a game from Stage I: either with left and right or with up and down. The game on the left is controlled either with MODE (acting as the up arrow) and X,T,theta,n (acting as the down arrow) or with ALPHA (acting as the left arrow) and STAT (acting as the right arrow). Think of it as a keyboard-style arrow pad superimposed over those four keys (MODE, X,T,theta,n, ALPHA, and STAT).
Stage III
Stage III is the same as Stage II, except that the left half of the screen is again divided into two games, each occupying a quarter of the screen. One game uses MODE and X,T,theta,n (up and down), while the other uses ALPHA and STAT (left and right), in either order. The background of the games should clue you in on which keys you use.
Stage IV
Now the right side is also split into two. Like with the division in Stage III, one of the games uses the up and down arrows, while the other uses left and right.
When (if) you pass six sets of four games in Stage IV, you beat the game. Your high score will be automatically saved back to the program, and then you will be sent into "infinite mode," where you can keep playing Stage IV forever!
There are six minigames in Simul 2: Pong, Falldown, Avalanche, Jump, Tunnel, and Obstacles. The first three use left and right movement, while the other three use up and down.
Pong
You know this game. I'm sure you do. Just keep the ball from hitting the bottom edge of the game border (which depends on what stage you're in). You move the paddle left and right to do that.
Falldown
Again, this is a classic. Keep the ball from reaching the top edge of the screen by moving it left and right, so it won't get pushed up by the forever-moving blocks.
Avalanche
This game is a bit less ubiquitous than the previous two, but it should be just as simple. Move the ball left and right so it doesn't get hit by the round things that fall down on you.
Jump
You might not recognize this game, but it's very simple: just avoid the approaching blocks by jumping (by going either up or down).
Tunnel
Another classic. Avoid the walls of the "tunnel" by moving the ball up and down.
Obstacles
This is mainly a challenge of timing. Avoid the blocks by moving up and down.
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